Next-generation Minecraft terrain editor.
A free Rust standalone tool for building Minecraft worlds, designed for performance and packed with powerful features.
macOS & Linux — coming soon™


Everything you need
to shape terrain.
A full editing toolbox built around layers. Sculpt the relief and paint every detail where you want it.

Paint your terrain,
then walk inside it.
Sculpt and paint directly in a 3D view you can navigate. Switch to a first-person camera to walk your map at player height and check the terrain before you export.
Built for speed,
before anything else.
Written in Rust, rendered on your graphics card. Every feature is designed with performance in mind first, so the editor stays fast even on large maps.
~38× faster · indicative values, same machine
One library for all your schematics.
A global library with your schematics that you can use anywhere. Import 3D models or existing schematics. Support Axiom, Litematica and WorldEdit formats and can convert them in either format with one click.

3D model import
Load .obj and .glb files and turn them into blocks, at the resolution you choose.

Place one by one
Drop any schematic, exactly where you want in the world, rotate with a simple key press.

Paint a whole zone
Or scatter it across an area with a brush with adjustable density.
Support modded blocks
and resource packs.
Paint with vanilla or modded blocks and render your map through your any resource packs.


From image
to landscape.
Turn a pair of images into a landscape, taking the relief from one and the surface materials from the other.
Rivers, lakes and oceans.
A full set of fluid tools, from a one-click flood fill to rivers that follow a curve you draw.

Dynamic ocean level

River tool
Generate terrain
with nodes.
Build your world procedurally with a visual graph. Chain noise, masks, operators and material outputs without writing any code.


Automate and extend
with scripts.
Control the whole map with the embedded Rhai engine to extend beyond the built-in tools.
Caves & ores
Carve procedural 3D caves and distribute ore veins by altitude.
Selection & masks
Select regions by shape, then copy, paste and constrain edits to them.
Annotations
Drop shapes and text notes over your map to plan your build.
Block properties
Edit block states and randomize variants per cell on export.
Open to your ideas
Voxelier is open to new features, improvements and fixes. Found a bug or have an idea? Come tell us on Discord.
Ready to paint your world?
Download Voxelier and start building. It's free, native, and needs no account.
v1.0.1 · free · no account