1.0.1 - Voxelier Update
Release date: 2026-07-26
Changed
- Project name changed to Voxelier.
Fixed
- Heightmap import was incorrectly interpolated on images with lower resolution than the world size.
1.0.0 - The Update Update
Release date: 2026-07-16
Added
- Ported the project to WebAssembly for a web demo.
- New node, ScriptNode, which allows running a Rhai script within the node editor.
- New annotation layer, for drawing shapes and text on the terrain, used for taking notes.
- On export, several post-processing steps are available: ores, caves, grass, flowers, sugar cane and cactus.
- Overhauled the fluid system to support multiple fluid types, with lava support.
- Ability to import a texture pack.
Changed
- Overhauled the website and documentation.
- RAM optimization: starting at 16k x 16k, the map is streamed from disk rather than fully loaded into RAM.
- Improved shader for light, water and atmosphere effects.
- Iterative option for scripts, to rerun a script on the same world multiple times with each iteration applied.
- New functions in the scripting API to manipulate the new layer types.
- Bedrock is now noised like in vanilla.
- The selection can now be made invisible for a clearer view of the terrain.
- POV movement is now smoothed to avoid jerkiness when changing altitude.
Fixed
- Cave generation was reworked to be less noisy.
- Altitude face culling was hardcoded for a 320-block-tall world; it is now dynamic.
0.6.7 - Six Seven Update
Release date: 2026-06-07
Added
- The node editor has been enriched with many new nodes, 18 in total with new node types
Scalar,Color,Material,Image. - River tool: a new tool for creating from Catmull-Rom curves.
- Posterization has been improved to make it easier to create materials and ground covers, with better control over the colors used.
- VRAM usage optimization: VRAM no longer depends on world size. A 16k x 16k map now uses about 4 GB of VRAM instead of 16 GB.
- Objects are now placed using a Poisson distribution to avoid collisions.
- Individually placed objects are now sourced from the Schematics Library rather than an Object Layer.
- 3D terrain borders now show the geological layers Stone and Deepslate.
- The ruler tool now allows placing multiple measurements at once.
Changed
- Changed the default render options (textures enabled, grid, billboards).
- New minimum world height options (-128 and -256).
- Materials can now have height-indexed properties other than
layers. - Double-clicking a schematic in the schematics library adds it to the active layer and closes the library.
- The command palette (F1) now includes the tools.
- The move/hand tool is activated by default when opening a world and when deselecting the active tool.
- Right-click with the smooth tool performs the inverse action of the smooth tool (the terrain becomes rougher).
- The "Vanilla Ores", "Vanilla Geo" and "Vanilla Caves" layers have their dimensions automatically adjusted to the world size.
- Creating and editing world dimensions is now asynchronous with a progress bar.
Fixed
- 3D image conversion is now limited to the size of the image.
- The water flood fill tool did not correctly separate bodies of water on right-click.
- The layer list scrollbar no longer overlaps the delete buttons.
- Fixed a crash with the ruler tool when moving the mouse outside the 2D/3D view.
- Fixed the copy tool incorrectly copying the "Grass" layer.
- Fixed right-click with the paint and spray tools not working correctly with the active layer.
0.5.0 - Louis Update
Release date: 2026-05-16
Added
- Schematics library: schematic explorer shared across projects, with multi-folder support and preview thumbnails.
- File conversion: the library lets you convert schematics between the Axiom
.bp, Litematica.litematicand WorldEdit.schemformats. - Voxelization: import
.glband.objfiles and voxelize them to the.bpformat. - Image voxelization: import an image and voxelize it to the
.bpformat. - 3D compass: north direction indicator added to the 3D view.
- Grass texture: blocks with a different top texture now use that texture on their top face.
Changed
- A button is available to open the brushes folder and the scripts folder.
- Node snapping and the ability to disable a node or apply a node individually.
- Renamed the "Brush" tool to "Circle" for the circular selection mode.
- Reduced the aerosol strength by 90%.
- Minimap can now be zoomed.
- Added missing shortcuts to the Command Palette (F1).
Fixed
- Fixed a water level bug when importing a heightmap.
- Creating a new world now resets the active measurement and selection.
- Language files are now overwritten on installation to ensure they are up to date.
- Rectangle and lasso selectors are now visible in 3D view.
0.4.0 - Migraine Update
Release date: 2026-04-27
Added
- True 3D layer previews: voxel mini-scenes replacing the cross-section views.
- Random rotation of schematics on placement.
- Manual rotation of individually placed schematics.
- The Node Editor state is now saved.
Changed
- Reworked tool icons (SVG).
- The eraser now erases according to the active filter.
- Display of billboards for combined layers (CombinedLayer).
- The changelog now spans the full height of the window.
Fixed
- Fixed a degenerate brush circle (degenerate vertex).
- Fixed brush drift in 3D view during a held click.
0.3.0 - Big Update
Release date: 2026-04-09
Added
- Single schematic placement tool.
- Integrated Rhai script editor with syntax highlighting and autocompletion.
- CombinedLayer: meta-layer that references other layers and propagates opacity to each on export.
- Selection tool overhaul: three marquee shapes (rectangle, brush, lasso).
- Block suggestions in posterization: the 50 closest blocks (CIELAB) are displayed with their texture for each group.
- Vanilla generator on export: uses the standard Minecraft generator instead of void for chunks outside the edited area.
- New constraint filter "Near a layer".
- Noisy and per-layer mode for materials and ground covers.
- Layer preview with vertical and horizontal cross-section views.
Changed
- Complete 3D controls overhaul: Blender-style navigation (scroll = orbit, Shift+scroll = pan).
- Merged Raise and Lower tools into a single tool (left-click = raise, right-click = lower).
- Mouse capture for better control in first-person view.
- Credits / About dialog filled in.
- Brush mask is now displayed and taken into account in 3D view.
- Biome-specific ore distribution (gold abundant in badlands, emerald in stony peaks, etc.).
- "Remove if exposed to air" option for ores.
- Crash reports: full report with backtrace written to
crash-reports/.
Fixed
- Brush circle center can now be outside the terrain.
- The info panel now displays all layer types on hover.
- The picker now displays all layer types on hover.
0.2.8 - Caves Update
Release date: 2026-03-16
Added
- New layer type: FeatureLayer, with two procedural cave variants (NoodleCave and CheeseCave).
- Command palette (Ctrl+P / Cmd+P) for quick access to actions.
- "Tall grass / flower" option for ground covers (thickness = 2).
- 2 new brushes.
- A confirmation prompt when exporting over an existing world.
Changed
- The view and camera position can now be controlled from the minimap.
- Added diorite, granite, andesite, tuff, gravel and dirt in the vanilla mineral export.
- Reduced default intensity for terrain-editing brushes.
- Maximum undo count is now configurable in the preferences.
Fixed
- Icon colors now adapt to light mode.
- The spawn point is now visible while using the tool that modifies it.
- LastPlayed is now updated in level.dat on export so the world appears at the top of the list in Minecraft.
0.2.7 - Ore Update
Release date: 2026-03-02
Added
- New layer type: ResourceLayer, which allows placing ores during world generation.
- On export, an option is available to generate vanilla ores and/or layer-based ores.
0.2.6 - Noise Update
Release date: 2026-02-28
Added
- The noise node now supports different threshold levels, each mapped to a different output.
- The "About" menu has been updated to include this changelog.
- Added links to the documentation and bug reporting in the "Help" menu.
Changed
- Improved tab placement when closing and reopening via the "View" menu.
- Nodes can be resized by dragging their edges.
Fixed
- Alpha-overlay layers (GroundCoverLayer and ObjectLayer) were not correctly displayed in the world preview.
- Nodes scaled incorrectly when unzooming in the node editor.
0.2.5 - Node Update
Release date: 2026-02-23
Added
- New noise types: "Simplex" and "Voronoi".
Changed
- Right-click opens the node creation menu.
- Pressing "Delete" removes the selected node.
- Node suggestions are generated when dragging a node's output/input into empty space.
- Node filtering in the node creation menu.
0.2.3 - Charles Update
Release date: 2026-02-18
Fixed
- Fixed a crash on the world editing page when setting a min height value greater than the max height.
- Fixed a bug that limited world creation via "New" to 4096×4096.
- Fixed a bug with the sponge and flood fill tools.
0.2.0 - Initial release
Release date: 2026-02-13
Added
- Start of the changelog.
- Start of a great adventure.